YOU CAN NOT USE EXISTING PROJECTS! To start off the contest you must post your mood-board or concept of said character or environment. (This will mark you as a contestant in the competition)
Two (2) Beauty shots are allowed for final submission. Final submission must include original Mood Board, Concepts, and Texture sheets. I have no clue who will judge this contest but we can have those that aren't entering be the judges.
Until we get an agreement from everyone who wants to do this we then can set a start date and end date. This would be a great way to use your imagination or be creative or just to try new things. We can help critique each other along the way. This is not just a contest but something to keep your creative mind going.
Teams are allowed. Up to TWO artists maximum.
Character Technical & Guideline Specs (3D)
- ~15,000 triangles for everything combined. If you go over by a couple hundred triangles thats acceptable. While you do not need to reach 15,000 triangles for your Character please remember this is not a low-poly contest.
- Your character, their effects, weapons/items, and so on. Your entire character pack must weigh in around 15,000 triangles.
- You may use double sided geometry, just remember they’re considered towards your final triangle count.
- 2048×2048 resolution for your textures, combined, maximum.
- Each texture pass gets this resolution. So your diffuse map(s), combined (if applicable), cannot exceed 2048×2048 resolution.
- Diffuse, Specular/Specular Colour, Reflection, Gloss, Normal, Bump, Opacity, Emissive/Glow
- Each of these passes are optional.
- All real-time or render solutions are allowed. However, the more your submission can look ‘real-time’ ready, the better. That is, the more it is presented in a real-time solution the better.
- Keep in mind the SUBMISSION requirements below. Some solution may make your submission more difficult to achieve.
- Unreal Tech (UDK, UT3), idTech, Crysis engine, Max, Maya, XSI, and so on.
- Lighting your character for your beauty shots (see ‘Submitting your Entry’ below for more information): Light your character however you’d like. Enhanced or Standard solutions. In-game or baked.
- Lighting your character for your ‘comp shots’ (see ‘Submitting your Entry’ below for more information): No ‘enhanced’ lighting solutions. This means software like Brazil or Mental Ray cannot be used. STANDARD LIGHTING & SHADOWS ONLY.
- Post-processes must be achieved within your desired method or rendering. What this means: NO PHOTOSHOP for post-process solutions.
- Your character will need to be posed. T-poses are boring!
Environment Technical & Guideline Specs (3D)
- ~250,000 triangles. Over or a couple thousand triangles is acceptable. 250,000 is the guideline we’re offering but you do not need to use all 250,000 triangles if your scene does not require it.
- 4096×4096 of total texture space for each material pass.
- For instance, that could mean 16 1024×1024 maps. Or 64 512×512 maps. Or a combination of many different resolutions just so long that when they are combined they do not exceed 4096×4096 pixels.
- Lighting/rendering must be done to as close as a real-time solution as possible.
- Unreal, idTech, Crysis, Source and so on are acceptable. Max, Maya, XSI are also acceptable so long as you are using Standard lighting solutions.
- Lightmaps may be used but are optional.
- They do not count towards your texture budget.
- Skyboxes and or painting for your background are allowed and do not count towards your limitations.
- Post-processing is allowed so long as it is done in your presentation package (UDK, Max, etc.) and NOT in Photoshop.
- hue/saturation
- brightness/contrast
- DoF, blur, motion blur
- screen effects (vignette, etc) are acceptable but MUST be done within your package
- DX 11 features for existing engines are allowed.
- Consider this: If it can be done in todays videogame engines, you can do it yourself.
Concept Technical & Guideline Specs (2D)
I am not a concept artist and could not find a competition, so I came up with some basic spec for this
- Character or Environment must be fully finish and ready for production
- For Characters:
- Must do a main character with a hero prop.
- For Environments:
- Environment must tell a story
- Concept can be of any style. eg: Realism vs Stylize. Can be of a Scifi world or Fantasy
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