Friday, October 19, 2012

Halo Commercial

Hey all.  Hope everyones well. Just wanted to post my latest work.  Its a live action commercial for the new Halo.

http://www.youtube.com/watch?v=GO376G4tbGM&feature=player_embedded

I worked on the shots with the kid on the beach,  the ghost rider shot,  there's a shot with a grenade and a few others. 

Talk soon

lata

Thursday, October 18, 2012

Finished UDK Material

A material I been working on in conjunction of a tutorial I had watched. This material allows me to procedural paint water, wet area and lower the vertices to give uneven pavement/sink holes where water can collect. (Yes, I do know there is a seam because I had put 2.5 for UV scale instead of 3, which is already corrected)


Tuesday, October 16, 2012

New Project

A glimpse on what I am going to be doing for my next environment. This is using Vertex Painting within UDK. Still a work in progress for the material.


Tuesday, September 18, 2012

Paint over!

Did a quick paint over color scheme,  but will probably go with a blue instead of white so its less 2-tone/monotone like.


Thursday, August 23, 2012

Low poly modeling

I guess I'll post something on here. This is the low poly model of the ship I have been working on.


Monday, August 6, 2012

Undead Rogue

This is what I did for my Character Creation for Games class at Gnomon. It was based off of WoW concept art by rabbiteyes. I spent so much time on the face, but it still doesn't look like the concept. She should look more Asian? Grrr. There's also strange artifacts in the Marmoset renders on her pants and back that I couldn't get rid of. Anyone know how? I thought about continuing to work on it and make the weapons and redo some of the mapping, but newp. Onward! To something new. Yeessss.... yes indeed.





Saturday, July 14, 2012

Post your work!

I think more people should utilize this blog and post some work... :-)

Tuesday, July 10, 2012

WIP...Something I've been working on the past week or so. Don't know how hardcore I will get into it.
Update (7/22/12):