Hey all. Hope everyones well. Just wanted to post my latest work. Its a live action commercial for the new Halo.
http://www.youtube.com/watch?v=GO376G4tbGM&feature=player_embedded
I worked on the shots with the kid on the beach, the ghost rider shot, there's a shot with a grenade and a few others.
Talk soon
lata
Nutty Dust Magic
When a stranger gives you nut dust, make peanut butter. Now more magical than ever! Finished works, WIPs, sketches, tutorials, anything is welcome!
Friday, October 19, 2012
Thursday, October 18, 2012
Finished UDK Material
A material I been working on in conjunction of a tutorial I had watched. This material allows me to procedural paint water, wet area and lower the vertices to give uneven pavement/sink holes where water can collect. (Yes, I do know there is a seam because I had put 2.5 for UV scale instead of 3, which is already corrected)
Tuesday, October 16, 2012
New Project
A glimpse on what I am going to be doing for my next environment. This is using Vertex Painting within UDK. Still a work in progress for the material.
Monday, September 24, 2012
Tuesday, September 18, 2012
Paint over!
Did a quick paint over color scheme, but will probably go with a blue instead of white so its less 2-tone/monotone like.
Sunday, September 16, 2012
Thursday, August 23, 2012
Monday, August 6, 2012
Undead Rogue
This is
what I did for my Character Creation for Games class at Gnomon.
It was based off of WoW concept art by rabbiteyes. I spent so much time
on the face, but it still doesn't look like the concept. She should look
more Asian? Grrr. There's also strange artifacts in the Marmoset renders on her pants and back that I couldn't get rid of. Anyone know how? I thought
about continuing to work on it and make the weapons and redo some of
the mapping, but newp. Onward! To something new. Yeessss.... yes
indeed.
Saturday, July 14, 2012
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